Apr 20th, 2018
Never
- Local p = game.Players.localPlayer local char = p.Character local mouse = p:GetMouse local larm = char'Left Arm' local rarm = char'Right Arm'.
- Is there somewhere I can get a list of all the free animations that are available on Roblox? Is there a library of free animations that people distribute outside of Roblox? I’m looking specifically for sword animations, but also just having a list of walk/run animations that all of the Roblox-published animation packs contain would be quite helpful, since there is no fast way to browse them.
Sword: Redeem this code to receive 75 000 energy as free reward. Stuffed animals from pet simulator on roblox. Energy: Redeem this code to receive 20 000 energy as free reward. Release: Redeem this code to receive 15 000 energy as free reward. When you type the codes, there are case sensitive and some of them may include numbers or capital letters.
Roblox Sword Fling Script Download Free
![Roblox sword fling script download free Roblox sword fling script download free](https://vignette3.wikia.nocookie.net/roblox/images/b/bd/Linked_Sword_without_background.png/revision/latest?cb=20170211174650)
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Sword Id For Roblox
- Tool = script.Parent
- local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
- if enabledToDamage false then return end
- if (hit.Parent nil) then enabledToDamage = true return end -- happens when bullet hits sword
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- enabledToDamage = true
- else
- end
- enabledToDamage = true
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- script.Parent.Handle.SlashSound:Play()
- script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
- damage = lunge_damage
- script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.5)
- wait(.5)
- end
- local last_attack = 0
- if not Tool.Enabled then
- end
- local character = Tool.Parent;
- if humanoid nil then
- return
- t = r.Stepped:wait()
- if status 3 then
- damage = 0
- status = status + 1
- damage = damages[status]
- enabledToDamage = true
- enabledToDamage = false
- else
- damage = 0
- last_attack = t
- end
- function onEquipped()
- Tool.Handle.UnsheathSound:Play()
- script.Parent.Activated:connect(onActivated)
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